This makes it easy for you to identify if your computer can run a particular software or game for instance. It is important to know what hardware components your PC is using. #The division graphic card benchmark windows 10#Check What Graphics Card or GPU is in your Windows 10 PC For normal office tasks you won’t really mind what type of GPU your computer is using however if you are a gamer, or work with video and photo processing tasks, then the type of graphics card your PC is using is important. If you need more information on the GPU you can use DXDIAG, the Device Manager, or Task Manager.Ī graphics card or video card is a computer hardware component that’s responsible for displaying high-quality graphics at a high rate of speed. At the basic level, you can do this using the Command Prompt. Apparently, it's a new UI rendering setting that reduces game latency at the cost of frame rate, if you can afford that.Ĭredits for the image below go to our reader kalid owaida.There are several methods you can use to check graphics card specs on Windows 10. #The division graphic card benchmark update#The update also adds another interesting option for PC gamers called "reduced latency". We've noticed in other games that different configurations can yield significantly diverse results when it comes to DirectX 12 renderers. Looks like The Division DX12 renderer offers slightly faster and smoother frame rate, though of course we'll need more data to properly assess how much of an improvement it will be. (Since the raytracing just incurs too big of a performance drop on this card, despite how crisp and detailed it makes daytime shadows.) I'd be curious to see if the current build does better on an AMD card, as far as how much improvement it offers. All settings are MAX at 1080p, except for Shadows, which are set to PCSS instead of HFTS. Specs-wise, I'm running an older, but decent build. (Which thus far, is where most DX12 implementations have shown the biggest improvements, really.) This isn't super significant for most, but should help anybody with a lower-end rig, or those who are CPU-bound. From what I could tell from watching the FPS counter, frame-time variance is smaller/less drastic under DX12, which means that despite getting similar FPS to DX11, the experience is a bit smoother, and there are less dropped frames/frame-time drops, or when they do happen, they're not nearly as big, even if they're for a fraction of a second. Load times on the DX12 codepath take significantly longer than under DX11, but once you get in, there seems to be less hitching and the overall experience is smoother. Does hold up.) The three biggest notable takeaways that I can tell currently are: -1. So DX12 is very, very slightly faster, but not by much. Will update this comment with FPS comparisons.ĭX11 Results: Avg FPS: 48.6 Typical FPS: 49.0 Avg CPU: 68% Avg GPU: 97%ĭX12 Results: Avg FPS: 49.7 Typical FPS: 50.0 Avg CPU: 61% Avg GPU: 97% I'm testing the benchmark against the DX11 renderer now. Took a longer time than usual to connect/load in the main menu, but finally it loaded. Perhaps that could be taken as a sign that it's still a work-in-progress, but nonetheless Reddit user MittenFacedLad already tested it and reported his findings. #The division graphic card benchmark Patch#Ubisoft Massive sneakily added the option to Update 1.5, for some reason without even mentioning this in the official patch notes. You can now try the new The Division DX12 renderer by downloading the Public Test Server.
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